Programmer, game developer, musician, nerd.
Tumblr DELETED the text while I was writing it. Guess I’m starting over!
Anyways I just got done with the first Zelda game and I was amazed with how many of the elements from the first game still remain as what defines modern Zelda games. Things like acquiring items to progress in the game and dungeons would be the most obvious ones. But also just things like entering a room, and then having to kill all of its enemies before being able to progress.
Areas seen in the game are also very much familiar. Places like Death Mountain and The Lost Woods. Even most of the enemies have made an appearance in later games. Does this mean that Nintendo is just rehashing old ideas these days? Hell no, people comparing their franchises to game series like Call of Duty are morons. Its laughably silly just to imply such a thing. Nintendo kicks ass at adding new elements to their games to refine the experience.
Anyways another thing that is very impressive is the sheer amount of stuff they managed to pack in to the game on such a “primitive” system. Not only content wise, but also design wise. Managing to think of interesting ideas that are do able for a top down game like this on the NES is definitely a challenge. And it shows, you’ll see many of the same puzzles repeated many times in the game. And I think that’s one of the weaker parts of this game. I’d pretty much prefer it to be shorter instead of repeating itself so many times.
It would also be cool to have a few more songs in the game, but again its understandable due to the size of the game!
Another thing that I am not sure how much I liked was just how random it was. Sure, its definetly part of the charm. I love the fact that it lets you figure out where things are on you own, it almost shows what I was talking about in an earlier post about Objectives.
And I don’t mean to contradict what I said in that very post, and I don’t think that I am. Because the game is just quite large and the game mechanics aren’t very narrowed down enough to point you in the right direction, it can be very hard to figure out what to do. Of course many of these random things are secrets anyway so you aren’t really supposed to depend on them. But some things remain a little too random, which is why I’ve never finished the game before. And part of the reason why I used a guide for this particular game (also because I won’t be able to complete all the games if I don’t).
The difficulty curve is also a little bit unbalanced, the first parts of the game are more or less easy (at least if you get all items that make it easy) up until the 6th dungeon(Dragon), which I felt was almost the hardest part of the game except the last dungeon (thanks Jebus for that!). But the boss in that dungeon was Piss easy and went down in one hit. Although figuring it out can be a bit tricky I guess. After that dungeons are easy up until the last one. And then the last boss (Ganon) was easy as hell too. Although also a bit tricky to figure out.
Nevertheless a damn great game from the NES era. Definitely a challenge. And it’s a great experience for a Zelda fan to see how the series started out.
Until next time, Cheers!